A writer friend of mine asked me to show her HEAVY RAIN and some other video games -- she's planning her own detective game. So I played it a little deeper than I did the last time, which wasn't very far. I get Richard Rouse's complaint -- the game makes you its bitch. You don't really control the action at all. You can simple fail the action. I get in a fight with a dude, and I can either hit the right keys or not hit them. If I don't hit them, I lose the fight. But all I'm doing is hitting X when an X flashes on the screen and O when an O flashes. It's not like a proper fight where I can choose to dodge or hit or grapple.
I can see why a lot of hardcore gamers consider this not really a game, even if the critics liked it pretty well.
For me, it's about immersion. In a movie, I'm immersed if the character is someone I care about. (It doesn't help that the dad is such a pathetic, whiny guy -- he's not someone I care about.) But in a game, I'm immersed if I'm making choices for the main character. If I'm just following orders, then I don't get involved emotionally. Emotion (beyond sheer thrill and excitement) is about making moral choices.
When I blow a case in LA NOIRE and convict the wrong guy, I feel a lot worse than I do playing HEAVY RAIN. The setup was taking so long I was yelling at the game, "kidnap the damn kid already, for chrissake! Let's go!"
I'm developing this thought more in a talk I'm giving to the MIGS in November.
Heaviosity
Posted by
SOTTO
Tuesday, July 26, 2011
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