Why 3D Won't Work, by Walter Murch

Posted by SOTTO Tuesday, January 25, 2011

Roger Ebert explains why top editor Walter Murch thinks 3D will never work -- will always be a big headache.

The biggest problem with 3D, though, is the "convergence/focus" issue. A couple of the other issues -- darkness and "smallness" -- are at least theoretically solvable. But the deeper problem is that the audience must focus their eyes at the plane of the screen -- say it is 80 feet away. This is constant no matter what.

But their eyes must converge at perhaps 10 feet away, then 60 feet, then 120 feet, and so on, depending on what the illusion is. So 3D films require us to focus at one distance and converge at another. And 600 million years of evolution has never presented this problem before. All living things with eyes have always focussed and converged at the same point....

We can do this. 3D films would not work if we couldn't. But it is like tapping your head and rubbing your stomach at the same time: difficult. So the "CPU" of our perceptual brain has to work extra hard, which is why after 20 minutes or so many people get headaches. They are doing something that 600 million years of evolution never prepared them for. This is a deep problem, which no amount of technical tweaking can fix. Nothing will fix it short of producing true "holographic" images.
Now you know. Studios, just cut it out, okay?

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